I think you could say that elves have left the building. Players can no longer prevent the elves from leaving the place where the elves are and they will no longer be trapped in the cutscene. Or was it? (No, it wasn’t.)įixed a soft lock that could occur after attacking an enemy twice in a row with a bladed weapon. No, that wasn’t another of his clones roaming free. He is still strange, but on purpose.įixed an issue where Irv would stay in Downtown Colorado Springs even after being arrested during the Don’t You Be My Neighbor mission. We had a talk with the Provost and he is now much more confident in where he wants to be and when he wants to be there. I think you could say that Glow Hopper is no longer a Show Stopper. Taming a Glow Hopper in the Old Survivalist Bunker will no longer cause a crash. While playing with a controller, there is now a mapping button to quickly access the map screen so you can get a bird’s eye view more quickly. Explosive barrels are now included in both the enemy target and target for objects in Targeting mode, making it easier to aim them at a controller. Made some extra minor UI tweaks that we’re sure the UI designers wouldn’t appreciate summarizing in this very nebulous patch note. The radio is now properly hidden during supplier meetings on the world map.įixed an issue in the Merchant Marine screen where the “Change Weapon / Armor” option could sometimes appear on items. How much criticism would a critical resistance resist if a critical resistance could withstand crit? The size of item icons should now be consistent between the inventory windows and the seller window.įloating Text When Crits Resist via Crit Resistance has now been added. Improved visual feedback for when Abilities are activated on the Quickbar. The save / load menus now display information to show if you have difficult skill checks or Permanent Death mode enabled for a particular save file.Ĭalls now show a “Click to continue” prompt when using mouse and keyboard, helping to show which ones don’t automatically proceed.įixed an issue where Modify Armor would sometimes show as Modify Weapon when right-clicked on armor pieces in inventory.Īnimal Whisperer’s status effects will now not disappear after the first encounter with. Fortunately, they won’t mention that you’re still not done with your taxes. Weapons and armor will now list which mods they have installed in their descriptive text. When you retrain a character, a confirmation animation will now appear on the character portrait in the Mange Squad screen. The squad order now remains correct when switching between areas or loading a saved game. Lucky Crit and Lucky Mega Crit prompts are now correctly followed by critical hits as intended. Yellow snowballs can now apply the Black Thaw SOA correctly, making the “Back in the Sack” achievement more attainable. You might think we’d be joking about “jackhammer” and “extended choke” here, but you’re wrong. Player characters taken down on the world map are automatically revived when they return to the Ranger’s HQ, so you don’t have to manually retrieve them.įixed several collision issues with invisible walls in the bunker near Aspen.įixed an issue for the Jackhammer shotgun with extensive choke mods that mess with the rifle cone in aiming mode. The Tender Loving Care benefit is now properly removed when the character holding the benefit is removed from the squad.įixed a bug where if a character had two equipped weapons with the same ability (such as alternate fire modes), the ability would not be usable.įixed a bug that caused downed or disabled players’ characters to disappear after leaving Union Station after interacting with Morningstar.įixed an issue where the downed state timer would advance too fast if that squad member had already been revived during that battle. With Permanent Death mode enabled, the endgame sequence now gives proper game-over-screen if your any remaining characters leave the squad during certain outcomes of the story. In certain situations where enemies surrender to the player, battles may no longer be restarted due to multi-shot attacks or damage over time status effects. do not disappear when the squad member they are following dies, is switched, or when they are swapped to the other player in co-op. Added new security measures to ensure followers such as Provost, Party Pal, clones, etc.
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