○ Shigen for helping me out with unit permissions. ○ OrangeCat and the Wu Kingdaissance team for their permission to use some of Wuking's resources ○ Dead's Roster Expansion Project by Dead Barron for the inspiration to make multiple han faction sub rosters ○ More Faction Unique Units by Guv's for the inspiration and framework for faction units ○ Bugfixs and units from TROM by Alex Zhao for his excellent work fixing all sorts of bugs ○ TUP Havie Skill Trees by woodhawk109 for his mind bending amount of new skills ○ Better Buildings by IVoltZ for providing a huge amount of the building and campaign overhaul This means you can expect to see a wide variety of Total War: THREE KINGDOMS mods including unit reskins, balance tweaks, new battle maps, scripted mods, new UI elements, new events, new characters, and much more. ○ TROM by hooveric and the whole team for making a really cool mod to begin with! ![]() I take no credit for this mod, as the best parts are almost 100% due to the work of others. ***!!!HUGE Thank you to all the modders who have worked on Three Kingdoms!!!***This mod is 100% built on the shoulders of other amazing modders. Well supplied units with additional ammunition and morale for their cost. Excellent availability of medium units in all categories of infantry, ranged, and cavalry. Warlord Forces - Well balanced and versatile. Limited availability of heavy shielded infantry. Northern Frontier Forces - Powerful and versatile melee and ranged cavalry, supported with lightly armored assault infantry. Western Liang Forces - Excellent fatigue resistant cavalry and melee infantry able to endure in snow and desert battlefield conditions. Excellent availability of short and long ranged weapons. Complete access to heavy troops of all types infantry, ranged, cavalry.Įmpire's Edge Forces - Jungle adept medium infantry and light ranged units from multiple cultures. Fields conscripted peasants instead of militia for light troops. ![]() Yuan Clan Forces - Heavy shielded sword infantry. Good availability of both light and medium units in all categories of infantry, ranged, and cavalry. Han Loyalist Forces - Well balanced and versatile. Some factions do not have access to all types of high tier units, and require you to find generals who's special units can help fill that need. More post-launch content is on the way with Chapter Packs, though you can pick up the Reign of Blood DLC to add some gnarly gore effects to battles.Han factions have new sub-rosters, all major factions fall into one of the below categories. It’s been a massive success so far, becoming the biggest Steam launch of 2019. You can check out our official review here. Total War: Three Kingdoms has been out since May 23rd for PC. “Please refrain from creating mods that are designed to provoke, intimidate, or antagonize other groups, reference other IP, or create content of a sexual nature,” said the developer. Furthermore, there will be some curation in terms of which mods are allowed.Įssentially, if a mod is in violation of the game’s EULA, it won’t be allowed. They also can’t alter campaign battle maps or campaign map hexes. However, players will not be able to mod game code or create new prefabs and audio files. ![]() Starting positions, battle maps, new character portraits, custom models and animations, and more can be modded. It also revealed what aspects of the game could be modified and which could not. In a recent blog post, the developer noted that the modding tools were similar to previous games. The Creative Assembly’s Total War: Three Kingdoms has finally received mod support.
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